i've been struggling problem quite lot , searched answer, couldn't find any, hope i'll answers here. so, when run project in simulator , if choose /hardware -> shake gesture/ , code have breakpoint in code. right on first line says if motion == .motionshake ... breakpoints. have ideas?
override func motionbegan(motion: uieventsubtype, withevent event: uievent?) { if motion == .motionshake { fadefortune() } } override func motionended(motion: uieventsubtype, withevent event: uievent?) { if motion == .motionshake { newfortune() } } override func motioncancelled(motion: uieventsubtype, withevent event: uievent?) { if motion == .motionshake { newfortune() } }
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