i have enemies on stage in sks , i'm setting in code bellow
enemy = self.childnodewithname("enemy")! enemy.physicsbody?.categorybitmask = collidertypes.enemy.rawvalue enemy.physicsbody?.contacttestbitmask = collidertypes.player.rawvalue enemy.physicsbody?.collisionbitmask = collidertypes.player.rawvalue | collidertypes.ground.rawvalue
where:
enum collidertypes: uint32{ case none = 0 case = 0xffffffff case ground = 0b001 case player = 0b010 case enemy = 0b100 }
i explicitly declare want enemy contact ground , player, colliding each other. 1 walking slower "drag" 1 walking faster.
any ideas doing wrong?
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